MengTo/threeui
Open-source ThreeUI Community catalog with live interactive components and complete Community source.
Explore 10 GitHub repositories focused on shaders. Discover top-starred projects and those trending this week.
Open-source ThreeUI Community catalog with live interactive components and complete Community source.
A generic post-processing injector for games and video software.
Lightweight, cross-platform & full-featured shader IDE
A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.
Beautiful, open source, WebGPU-based charting library
LUMEN, a generative shader studio. 9 WebGL2 art modes plus synth style blending, perfect-loop animation, gradient sets, share codes and PNG/WebM/GIF export. Zero dependencies.
41 hand-curated drop-in SwiftUI Metal shader effects — holographic foil, kaleidoscope, magnetic fields, glitch, neon edges and more. Typed View modifiers, agent-friendly docs.
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
The biggest open-source home for shaders on the web.
Open-source ThreeUI Community catalog with live interactive components and complete Community source.
A generic post-processing injector for games and video software.
Lightweight, cross-platform & full-featured shader IDE
A library of creative canvas components. Real HTML with WebGL effects running over it. React, Vue, Svelte, vanilla.
Beautiful, open source, WebGPU-based charting library
LUMEN, a generative shader studio. 9 WebGL2 art modes plus synth style blending, perfect-loop animation, gradient sets, share codes and PNG/WebM/GIF export. Zero dependencies.
41 hand-curated drop-in SwiftUI Metal shader effects — holographic foil, kaleidoscope, magnetic fields, glitch, neon edges and more. Typed View modifiers, agent-friendly docs.
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
The biggest open-source home for shaders on the web.